Invent the Future Challenge

What can you invent that will directly impact your future?

Middle school students from across the region are invited to join the Invent the Future Challenge.

Work collaboratively and use technical skills, creative problem-solving, and STEM concepts to design, develop, and prototype an innovative solution to a community problem.

The Invent the Future Challenge launches this November, with the release of the 2017-18 Challenge Question.

Upcoming Invention Basecamps

October 21, 28; November 4
Design & Engineering Basecamp
Details and Registration Below

October 22, 29; November 5
Electronics & Coding Basecamp
Details and Registration Below

Invent the Future Challenge

The Challenge launches this November, with the release of the 2017-18 Challenge Question.

Teams of 3 – 6 students will collaborate to create a prototype – from the high-tech to the low-tech, and anything in between – to be presented at the Challenge Summit in April. Any type of prototype is encouraged, from the low-tech to the high-tech, with a $60 maximum materials budget.

Start gearing up this October by taking part in Invention Basecamp, 3-week sessions at KID that will equip you with hard skills in Design & Engineering, or Electronics & Coding (or both).


October – March
Invention Basecamps at KID

Challenge Question released
Team registration opens

Late April
Invent the Future Challenge Summit

  • Form teams of 3-6 middle school students and sign up with a teacher, school, or parent leader
  • Register with KID Museum and get the Challenge Details (registration opens in November)
  • Attend Invention Basecamp at KID Museum
  • Design and build an invention that uniquely responds to the Challenge Question
  • Present your team’s solution at the Challenge Summit in April for a chance to win a variety of prizes and awards

Prepare for the Challenge with a series of skill-building workshops at KID Museum. Build on what you know and learn new skills to invent your own solution. Choose to focus on (1) Electronics & Coding, (2) Design & Engineering, or a combination of the two. Inventions can be high-tech, low-tech, or anywhere in between.

Design & Engineering

Students learn a variety of essential design skills through the engineering process, practicing how to take their own idea from a concept to a physical object. Using industry-level materials and equipment, students build their ideas into functional inventions.

VISIT 1: Intro to Design and Woodshop
VISIT 2: 3D Design
VISIT 3: Power Tools and Fabrication

October 21, 28
November 4

1:00pm – 3:00pm

$95 members
$105 nonmembers

Electronics & Coding

Introduction to electronics and computer programming using Arduino – a small but powerful microcontroller that is commonly used to build new technology. Students use written code to instruct the Arduino to read inputs (a switch, a motion sensor, a keyboard) and change that information into outputs (turning on a light, a motor, or an alarm). Students learn foundations in Arduino-powered computer programming, using written code to control electronic inputs and outputs.

VISIT 1: Electronics and Intro to Arduino
VISIT 2: Arduino Outputs
VISIT 3: Arduino Inputs

October 22, 29
November 5

1:00pm – 3:00pm

$95 members
$105 nonmembers