Make it! After-School: Fall 2020
Make it! Learn at Home
As part of Make it! Learn at Home, After-School has gone virtual! Our maker educators will be delivering real-time programming that combines off-screen building and creation with on-screen instruction and collaboration.
Session 1: October 5 – November 5
Grades: K-1, 2-3, 4-5, and 6-8
Time: 5-Week Sessions | 4:30pm – 6pm
Pricing: Member $225 | Nonmember $245*
Materials: No additional cost, KID Museum provided!
Members: please log in prior to checkout to receive your discount.
*The price for Code Makers+ has been reduced as it does not include or require a Material Kit. See listing for complete information.
KID Museum will be providing materials kits for after-school attendees. Kits will be available for pickup at KID Museum on Wednesdays throughout September. After registration, follow the instructions in your confirmation email to confirm pick-up time and date.
Not in the area? A member of our team will be in touch after you complete your registration to assist you in obtaining your materials kit.
All after-school programs will require the following household materials: Pencil or pen, crayons or markers, scissors, and paper.
A limited number of scholarship spots are being made available for Make it! After-School. If you would like more information about this opportunity, please contact us at email@example.com.
If you are interested in financially supporting additional scholarship spots, please contact us at firstname.lastname@example.org.
Mondays, October 5 - November 2
2nd – 3rd Grade | Spy KIDs
Get ready to take on top secret missions. Learn the basics of circuit building and cardboard construction by designing your own spy gadgets, and developing and cracking secret codes. Then use your new skills to solve mysteries.
Tuesdays, October 6 - November 3
2nd – 3rd Grade | Illusioneers!
Take a journey through the amazing world of illusion and storytelling! Makers will explore analog animation techniques using light and shadow, play with optical illusions, wire their own flashlight shadow puppets, and end by designing and building a light and shadow circus theater.
4th – 5th Grade | Animated Movie Making
Love animated movies? So do we! Makers will learn the art and technique of creative storytelling through stop motion and HTML5 computer animation. Make your own short films, creating everything from story to characters to sets — and see it come to life.
Wednesdays, October 7 - November 4
K – 1st Grade | Kinder Coders*
Explore coding concepts through a series of fun, developmentally appropriate activities and challenges. Young makers will experience a variety of “unplugged” coding projects, learn to program a tiny robot called an Ozobot, and practice early coding skills by creating their own creative animations in Scratch Jr.
*Please note: KID Museum asks that a parent/guardian or older sibling be present to assist younger makers throughout this program. This program runs from 4:30 pm – 5:30 pm. Registration for this program is limited to local attendees only as KID Museum will be lending participants an Ozobot for return at the end of the program.
6th – 8th Grade | Code Makers+*
It’s time to enter the world of professional programming and take your coding to the next level. Makers will begin with Scratch and then launch into Python, the fastest-growing professional programming language in the world. Program mad libs games, calculators, fortune-tellers, and more as you explore the boundaries of coding to gain a deeper understanding of the similarities, differences, and possibilities of coding languages.
*Code Makers+ does not include a Material Kit. All that is needed for this program is the basic set of household supplies and a laptop or desktop computer running Windows, macOS, Chrome OS, or Linux.
Thursdays, October 8 - November 5
4th – 5th Grade | Motorized Mayhem
Become an electronics inventor! Dive into the basics of electronics and creating motorized moving mechanisms. Then, get creative with cardboard construction, all while learning about the engineering design process in order to design, build, and test your own motorized machine.